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MaskNumber This should only be added to Facesets. For Walking/Damage Character and SV Sprites, add "c" to the mask image. About the Additional Character Generator Variations Mask For Facesets, specify one from the range of c1~c6, and specify the layering order of the child layers. The variation numbers of icon images must be consecutive (otherwise, the selected icon and corresponding part will not match). VariationNumber The range of p00~p99 is allowed. Resource File Naming Standard Type_LayerName_VariationNumber.png Type Type should be one of FG (Face Image), TV (Charset), TVD (Damage Character), SV (SV Sprite), or icon (Icon displayed on the Variation palette). Path Contents About the Additional Character Generator Variations Contents\MacOS\Generator\Face\Male\ Male Face Image resources Contents\MacOS\Generator\Face\Female\ Female Face Image resources Contents\MacOS\Generator\TV\Male\ Male Walk Character resources Contents\MacOS\Generator\TV\Female\ Female Walk Character resources Contents\MacOS\Generator\TVD\Male\ Male Damage Character resources Contents\MacOS\Generator\TVD\Female\ Female Damage Character resources Contents\MacOS\Generator\SV\Male\ Male SV Sprite resources Contents\MacOS\Generator\SV\Female\ Female SV Sprite resources Contents\MacOS\Generator\Variation\Male\ Male icon resources Contents\MacOS\Generator\Variation\Female\ Female icon resources Contents\MacOS\Generator\gradients.png Gradient map images Resource Dimensions Type Dimensions Face Image layer images 144 x 144 Charset layer images 144 x 192 Charset mask images 144 x 192 Damage Character layer images 144 x 48 Damage Character mask images 144 x 48 SV Sprite layer images 576 x 384 SV Sprite mask images 576 x 384 Icons 64 x 64 Resource Format Images must have RGBA bit depth and be in 8-bit PNG-32 format. Character Generation Resource Folder Locations and Structure Windows Path Contents RPGMaker MV installation folder\Generator\Face\Male\ Male Face Image resources RPGMaker MV installation folder\Generator\Face\Female\ Female Face Image resources RPGMaker MV installation folder\Generator\TV\Male\ Male Walk Character resources RPGMaker MV installation folder\Generator\TV\Female\ Female Walk Character resources RPGMaker MV installation folder\Generator\TVD\Male\ Male Damage Character resources RPGMaker MV installation folder\Generator\TVD\Female\ Female Damage Character resources RPGMaker MV installation folder\Generator\SV\Male\ Male SV Sprite resources RPGMaker MV installation folder\Generator\SV\Female\ Female SV Sprite resources RPGMaker MV installation folder\Generator\Variation\Male\ Male icon resources RPGMaker MV installation folder\Generator\Variation\Female\ Female icon resources RPGMaker MV installation folder\Generator\gradients.png Gradient map images Mac Right click RPGMaker MV.app in the RPGMaker MV installation folder, and choose “Show Package Contents”. * For Walk/Damage Character and SV Sprites, a separate mask image is required in addition to the layer image used for generation. Recolouring of Walk/Damage Character and SV Sprites A mask is used to set specific parts of the layer image to grayscale, and recolour with a gradient map. Recolouring Facesets Child layer images are set to grayscale, and recolour with a gradient map. Note however that the first slot for some parts, such as hair and beards are left blank. If icon number 1 is chosen, the image corresponding to number 1 of that part will be chosen. Layer images correspond to their respective icons in order. Additionally, Face Image layers have child layers. About the Additional Character Generator Variations Character Generation Image Generation Transparent images (images with alpha channel) are arranged as layers to generate the final image.
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